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Image Painting

Some progress of the Image Painter. On the left, you can see a composite image using layers and layer blending methods (normal, subtract and multiply should be seen here) and on the right you can see...

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Planets & Physics

I have re-implemented planets here, this time with improved internal planet construction and working physics, that means you bounce off the planets when you get too close to them. They are also in...

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Particles

After struggling with interface mouse collision yet again, I'm doing some progress on particle systems and ship module implementation. I have to admit I squeaked a little seeing the particles flow from...

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Spacecraft Model Testing

Testing out this new spacecraft I recently created. These are very easy to make - most time is spent on rigging the model instead of texturing it. Textures consist of a diffuse texture containing...

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Spacecraft Model Testing

Testing out this new spacecraft I recently created. These are very easy to make - most time is spent on rigging the model instead of texturing it. Textures consist of a diffuse texture containing...

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Spacecraft Damage

Smoke and fire on damaged spacecraft. Needs polishing but its there ;)Smoke and fire on damaged spacecraft. Needs polishing but its there ;)

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Image-Based Planet Textures

You can easily create your own planet textures with simple tools like MSPaint (see image at top left corner), if you just stick to the colors used to map a color to a texture. The same way vegetation,...

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Graphical&Internal Overhaul

Result of 2 days of intense coding & gameart-ing Internal changes include better game registry, better asset loader, asteroid fields, inventories.Result of 2 days of intense coding &...

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Graphical&Internal Overhaul

Result of 2 days of intense coding & gameart-ing Internal changes include better game registry, better asset loader, asteroid fields, inventories.Result of 2 days of intense coding &...

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Editor

An editor like this is 10000 times better than a 400-line code that updates game data for me. Such an editor has become inevitable mostly due to very profound changes to the way objects are managed and...

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